I understand though why they dumbed down the physics. The cars explode sometimes very randomly when doing stunts and crashing, one time my car dropped from a low height bridge to its tail and exploded but another time my car dropped from Mount Chilliad and it didn't even catch fire. Car damage like much more detailed shattered windows and wheels locking/even coming off in a crash was a nice realistic addition but oh boy, what about the crashes themself? Cars are much more durable and they don't deform realistically anymore and the biggest flaw is that roofs and doors don't deform actually at all, they just dent! So they actually went backwards to the PS2 times! Atrocious! And finally, the car explosions. All cars steer like a Formula 1 (you can go 100 km/h and take a left turn and you will succeed easily), they are like glued to the ground (I took a Comet and drove a steep mountain uphill with no difficulties) and the suspension/body roll is dumbed down a lot (it is very hard to actually flip your car to its roof). After couple of hours of driving I realised that Rockstar had nerfed everything and basically dumbed the driving and physics. I remember when I first started to play GTA V and immediately I went driving with a car to see how they had improved driving and crashing compared to GTA IV.
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